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 * Copyright (C) 1999,2000,2001 Frank Hale
 * frankhale@yahoo.com
 * http://sapphire.sourceforge.net/
 * Updated: 3 Nov 2001
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#ifndef _BASEMENU_HH_
#define _BASEMENU_HH_

class BaseMenu
      // Contains the menu items of this menu.
      LinkedList<BaseMenuItem> *mi;
      Pixmap menu_pix;
      Pixmap select_pix;
      Pixmap title_pix;
      Pixmap menufont_pix;
      XSetWindowAttributes attrib;
      unsigned long create_mask;    

      GC menu_gc;
      GC select_gc;
      GC back_gc;
      XFontStruct *font;
      XCharStruct overall;
      int direction;
      int ascent;
      int descent;
      int counter;
      // for window menu icons / desktop number / etc.
      int extra_width;
      bool bottom_edge;
      bool right_edge;
      unsigned int item_width,item_height;
      Cursor curs;
      // Used to know which item to paint.
      BaseMenuItem *curr;
      // This is for our synthetic enter event and we only want this to happen once.
      bool enterOnce;   

      struct Menu {
            char* menuTitle;
            Window title;
            Window window;
            Window item_window;
            int x,y;
            int x_move, y_move;
            int width,height;
            bool hasTitle;
            bool isVisible;
            unsigned int total_item_height;
      } menu;
      virtual ~BaseMenu();
      void setMenuTitle(char* t) { menu.hasTitle=True; 
                             menu.menuTitle=new char[strlen(t)+1];

      char* getMenuTitle() const { return menu.menuTitle; }                   

      LinkedList<BaseMenuItem> *getMenuItemList() const { return mi; }
      void setTitleVisible(bool s);
      void setMenuPos(int x, int y);
      void show();
      void show(int x, int y);
      void showSub(BaseMenu *sub, int x, int y);
      void hide(BaseMenu *sub);
      void hideAllVisibleSubmenus();
      void setAllMenuTitlesVisible(BaseMenu *sub, bool s);
      int getMenuHeight() const { return menu.height; }
      void update_all();
      void update_menu();
      void reconfigure();

      virtual void insert(char *n, BaseMenu *sub);
      virtual void insert(char *n, char *exec, int func);
      virtual void insert(char *n, char *exec, BaseMenu *sub, int func);
      int remove(BaseMenuItem *element);
      void removeAll();

      BaseMenuItem *findMenuItem(int x, int y);

      void handle_button_press_event(XButtonEvent *e);
      void handle_button_release_event(XButtonEvent *e);
      void handle_enter_notify(XCrossingEvent *e);
      void handle_leave_notify(XCrossingEvent *e);
      void handle_expose_event(XExposeEvent *e);
      void handle_motion_notify_event(XMotionEvent *e);
      void handle_config_notify_event(XConfigureEvent *e);

      // The menu item behavoir is defined with these
      // virtual functions in a derived class.
      virtual void handle_button1_press(BaseMenuItem *curr)   { /* Has no default behavior */ }
      virtual void handle_button2_press(BaseMenuItem *curr)   { /* Has no default behavior */ }
      virtual void handle_button3_press(BaseMenuItem *curr)   { /* Has no default behavior */ }
      virtual void handle_button1_release(BaseMenuItem *curr) { /* Has no default behavior */ }
      virtual void handle_button2_release(BaseMenuItem *curr) { /* Has no default behavior */ }
      virtual void handle_button3_release(BaseMenuItem *curr) { /* Has no default behavior */ }

      void execute(char *s);

      // Count relative to zero
      int getItemCount() const { return mi->count() - 1; }
      Window getMenuTitleWindow() const { return menu.title; }
      Window getMenuWindow() const { return menu.window; }
      Window getMenuItemWindow() const { return menu.item_window; }

      virtual void redraw();
      void hide();
      virtual void redraw(BaseMenuItem *m);


      void move();       
      void createMenuImage();
      void createMenuSelectImage();
      void createMenuTitleImage();
      void createMenuFontImage();
      void getMousePosition(int *x, int *y);
      void testMenuEdgeDetect(BaseMenu *sub);


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